All of the topics below are all necessary when producing a
film or TV show. They all require skills that when come together create a well-rounded
product. Primary research is important as you know that any facts or figures
are 100% correct and usually personnel tales make for the best stories.
Adapting stories can also be well received by most fans of the source material,
it also teaches you how to rework already written products and change it to fit
certain narrative. Looking a news for inspiration is also an interesting way to
source stories as the experiences of others can inspire many people in
different ways. Adapting these stories into films is a great way to create
unique and also the best way to make a believable film. Finally knowing how to structure
a script is incredibly important when producing a television show or film as it
allows everyone to be able to read the script and understand what is happening
and when.
Friday, 11 March 2016
Thursday, 10 March 2016
How you turned personal experiences into ideas
Similar to taking inspiration from other sources, you can
turn your own experiences into moving stories that could relate to viewers. We
all go through many experiences within our lives that define who we are in the
present day but these events, although they’re personnel, could inspire many
other people into achieving their own dreams and ambitions. People born or
alive during wars usually have stories that would make for good feature films
and so with the permission of the person, a film could be made. Of course
during the production, details will be changed to help the narrative stay
consistent and becomes an overall well told story.
Adaptations
Similar to looking at the news for ideas, many motion
pictures are based on books or other forms of media. This has become very
popular within recent years due to comic book movies becoming increasingly
popular. These Marvel films are all based off comic books with the same name.
When you adapt a novel or comic it’s important to have good
knowledge of the source material so that you can produce the best adaptation for
the fans. It’s also good to remember it doesn’t have to be an exact copy, you
can play around with scenes and the running order of the story if it helps
create a better narrative. You can also add in scenarios that weren’t within
the book to build character or world development. If you have the connections,
it’d also be a good idea to contact the original writer of the novella you are
adapting to make sure you stay faithful to the source.
When we adapted news stories we took out the aspects that
interested us the most, for example I chose a story on a rampaging elephant in
India, and twist these events to make an interesting story. You would usually
include a character that has to overcome an obstacle and would end up in the
protagonist learning a valuable lesson. This is the main structure for the
majority of films made.
Wednesday, 9 March 2016
Looking at the news for ideas
Around the world, weird and wonderful things happen
all the time and so when writing the screenplay we looked at the news for
inspiration. Real life events are usually the foundation for great stories to
be told and so we looked for a story that we could twist and make it our own.
The end product however doesn’t need to completely reflect the real life events,
the story can merely be inspired by these events. Many mainstream films gain
their ideas from events that have happened such as The Wolf on Wall Street which
is based on the life of Jordan Belfort.
Friday, 4 March 2016
Thursday, 3 March 2016
Thursday, 25 February 2016
Thursday, 28 January 2016
Thursday, 7 January 2016
Target Audience
I want to design a logo for a production company that aids
in the making of video games called BlueJay Interactive. The target audience I
chose is both men and women aged 14-45 years old as this is the main age range
for gamers. I want to try create a friendly and welcoming logo that also
represents the high quality of games the company can produce. I will take
inspiration from companies such as Nintendo as they are the main competitor.
Logo Development
Throughout the process of designing my logo I wanted to try
to make it welcoming for anyone. The colour blue is a soft, calming colour that
also represents wisdom and most importantly trust. This is one of the reasons I
chose Blue as I want people to see it and feel that they can trust our company
to create great games that are dedicated to pleasing the fan base. Customers
will see the logo on covers of games and during the start-up menu, so this is
important to emphasis.
I then tested different shades of blue/turquoise to see what
would best convey the connotations as well as work well with the rest of the
logo. A dark blue could come across as fierce and dangerous and this is not the
exact tone I would like, and so ultimately I chose a light, turquoise-y blue. I
chose this shade as I thought it best conveyed the friendliness I wanted and
it’s also subtle and blends in nicely with the rest of the logo.
With the font I wanted to show that we are a games company
and help players reach their inner child. I wanted it to be simple and have
personality. The one I went with looks as If it has been written by a child
with a crayon. This was perfect, and exactly how I imagined it to be. It helps
convey what I wanted very well.
Vector & Raster
Vector
& Raster
Raster;
Raster graphics are images that are made up of pixels. It is an array of pixels
of various colours that make up the image. This makes it so that when zooming
into a Raster image, it would get distorted as the image shows. Usually seen in
a gif or Jpeg.
Vector; vector graphics are images made up of paths. These
lines are either straight or curved. The data file for a vector image contains
the points where the paths start and end, how much the paths curve, and the colours
that either border or fill the paths. Vector graphics are also usually saved as
an .eps or an adobe illustrator file.
Because vector graphics are not made of pixels, the images
can be scaled to be very large without losing quality. Raster graphics, on the
other hand, become "blocky," since each pixel increases in size as
the image is made larger. This is why logos and other designs are typically
created in vector format -- the quality will look the same on a business card
as it will on a billboard.
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