Friday, 11 March 2016

Evaluation of below

All of the topics below are all necessary when producing a film or TV show. They all require skills that when come together create a well-rounded product. Primary research is important as you know that any facts or figures are 100% correct and usually personnel tales make for the best stories. Adapting stories can also be well received by most fans of the source material, it also teaches you how to rework already written products and change it to fit certain narrative. Looking a news for inspiration is also an interesting way to source stories as the experiences of others can inspire many people in different ways. Adapting these stories into films is a great way to create unique and also the best way to make a believable film. Finally knowing how to structure a script is incredibly important when producing a television show or film as it allows everyone to be able to read the script and understand what is happening and when. 

Thursday, 10 March 2016

How you turned personal experiences into ideas


Similar to taking inspiration from other sources, you can turn your own experiences into moving stories that could relate to viewers. We all go through many experiences within our lives that define who we are in the present day but these events, although they’re personnel, could inspire many other people into achieving their own dreams and ambitions. People born or alive during wars usually have stories that would make for good feature films and so with the permission of the person, a film could be made. Of course during the production, details will be changed to help the narrative stay consistent and becomes an overall well told story.

Adaptations

Similar to looking at the news for ideas, many motion pictures are based on books or other forms of media. This has become very popular within recent years due to comic book movies becoming increasingly popular. These Marvel films are all based off comic books with the same name.
When you adapt a novel or comic it’s important to have good knowledge of the source material so that you can produce the best adaptation for the fans. It’s also good to remember it doesn’t have to be an exact copy, you can play around with scenes and the running order of the story if it helps create a better narrative. You can also add in scenarios that weren’t within the book to build character or world development. If you have the connections, it’d also be a good idea to contact the original writer of the novella you are adapting to make sure you stay faithful to the source.

When we adapted news stories we took out the aspects that interested us the most, for example I chose a story on a rampaging elephant in India, and twist these events to make an interesting story. You would usually include a character that has to overcome an obstacle and would end up in the protagonist learning a valuable lesson. This is the main structure for the majority of films made. 

Wednesday, 9 March 2016

Looking at the news for ideas

Around the world, weird and wonderful things happen all the time and so when writing the screenplay we looked at the news for inspiration. Real life events are usually the foundation for great stories to be told and so we looked for a story that we could twist and make it our own. The end product however doesn’t need to completely reflect the real life events, the story can merely be inspired by these events. Many mainstream films gain their ideas from events that have happened such as The Wolf on Wall Street which is based on the life of Jordan Belfort.

Published Scripts

Thursday, 7 January 2016

Target Audience

I want to design a logo for a production company that aids in the making of video games called BlueJay Interactive. The target audience I chose is both men and women aged 14-45 years old as this is the main age range for gamers. I want to try create a friendly and welcoming logo that also represents the high quality of games the company can produce. I will take inspiration from companies such as Nintendo as they are the main competitor. 

Logo Development

Throughout the process of designing my logo I wanted to try to make it welcoming for anyone. The colour blue is a soft, calming colour that also represents wisdom and most importantly trust. This is one of the reasons I chose Blue as I want people to see it and feel that they can trust our company to create great games that are dedicated to pleasing the fan base. Customers will see the logo on covers of games and during the start-up menu, so this is important to emphasis.
I then tested different shades of blue/turquoise to see what would best convey the connotations as well as work well with the rest of the logo. A dark blue could come across as fierce and dangerous and this is not the exact tone I would like, and so ultimately I chose a light, turquoise-y blue. I chose this shade as I thought it best conveyed the friendliness I wanted and it’s also subtle and blends in nicely with the rest of the logo.

With the font I wanted to show that we are a games company and help players reach their inner child. I wanted it to be simple and have personality. The one I went with looks as If it has been written by a child with a crayon. This was perfect, and exactly how I imagined it to be. It helps convey what I wanted very well. 

Vector & Raster

Vector & Raster

Raster; Raster graphics are images that are made up of pixels. It is an array of pixels of various colours that make up the image. This makes it so that when zooming into a Raster image, it would get distorted as the image shows. Usually seen in a gif or Jpeg.

Vector; vector graphics are images made up of paths. These lines are either straight or curved. The data file for a vector image contains the points where the paths start and end, how much the paths curve, and the colours that either border or fill the paths. Vector graphics are also usually saved as an .eps or an adobe illustrator file.


Because vector graphics are not made of pixels, the images can be scaled to be very large without losing quality. Raster graphics, on the other hand, become "blocky," since each pixel increases in size as the image is made larger. This is why logos and other designs are typically created in vector format -- the quality will look the same on a business card as it will on a billboard.